I have been thinking about my career path in Star Citizen, specifically about what ships I wanted in game. I keep revisiting the ships I want, trying to focus on the gameplay I want in game and to have more bang for my buck in using multi-role ships. Still, I get those times when I want to have those vanity ships.
I just joined the subscriber program for Star Citizen, and part of the program is to let subscribers try out a new ship each month. This month it is the Drake Caterpillar. Walking inside and exploring the Caterpillar is like an open house. I can imagine owning the ship and walking through the corridors. I can see myself with a crew in the habitat area having meals. I can see myself hauling freight to the far reaches of the universe.
As tempting as it is, I have to pass on this ship for the moment. Who know, like last year at Star Citizen’s end of year sale I might get the fever and buy something, but for now I’ll pass. These are the current ships in my catalog.
Avenger Titan – OK, this is a vanity ship in my roster of ships. I got it when there was a limited-edition sale because it has the markings of an Advocacy agent (best described as FBI styled agents). I just can’t see myself selling it because this ship seems, for me, like the “I have it for fun” ship. It’s the take a Sunday drive ship.
The Herald – This is the info runner ship, which means it can eavesdrop on electronic messages and sell that information. I see this as related and is part of my side profession. As a side bonus, it is a really fast ship at the moment in game. When the best option in a battle is to run away, this is the ship to bolt out of a sticky situation in style. Once the electronic warfare and espionage component becomes prevalent in the game, this will become incredibly useful.
The Terrapin – When I first saw this ship I fell in love. It is touted as a very good exploration ship and supposedly has similar characteristics as the Herald. It has more staying power (meaning shields and protection) than the Herald, but, when things get rough this ship can run away or take cover in hostile environments. This is also a very capable surveillance and explorer ship.
The Dragonfly – This the space motorcycle of the ships and I had considered it a fun vehicle, but I’m realizing the multi-purpose uses it has for my gameplay. Being a motorcycle essentially, this ship can be used to scout out environments and travel to areas I probably wouldn’t want to bring a ship into. It can also be deployed in space to investigate phenomenon. This ship can be stored as cargo in a few ships I own, which makes this versatile.
The Freelancer Dur – The main, dedicated 2-person exploration ship. This will probably be the workhorse, as well as the Terrapin, for exploration, but what this has that the Terrapin doesn’t is cargo space. This ship can double as a hauler, which means I can use it to transport goods and possibly make a profit when exploration work is slow. This vehicle can store the Dragonfly, giving it a lot of flexibility for gameplay.
The Cutlass Black – I traded this ship in for another exploration ship, the Reliant Sen. I bought the Sen for the “a cool look” but I found it OK for battle and the Freelancer Dur, the Terrapin and the 315p had better scanning ability. The Cutlass Black is geared towards piracy in the unofficial descriptions, but what sold me was with the rework being done on the ship, it will comfortably hold the Dragonfly. It would give a bit more living area and would hold, according to current stats, good a cargo space at 30 without the Dragonfly being loaded. This would be the day to day workhorse ship.
The Origin 315p – This is questionable for me because I keep coming back to this ship, this is my second purchase of it, but it quickly gets traded because other ships have better capabilities for my needs. It’s a good one-person explorer that can do quick reconnaissance missions, but the DUR and the Terrapin are better suited for those trips. It has no cargo capacity and as a fighter, the DUR or Cutlass Black have more versatility.
Essentially it is a ship looking for a place in my gameplay.
I’ve explored getting a large multi-crew ship to trade in for the 315p. The Constellation Aquila is at the top of the list, along with the Carrack and Endeavor. They have pros and cons for each ship, but I wonder do I see a real use and a justification for the expense of the ships? An alternative is the Prospector, a one-person mining vessel or the Reliant Mako news van.
For now, this looks like a good batch of ships for me.